﻿using System;
using System.Collections.Generic;

[Serializable]
public class Provide : PropertyBase
{
    public const string key = "Provide_";
    public PropertyValue<object> doubleHit = new PropertyValue<object>(0,key + "doubleHit");
    public PropertyValue<object> superArmor = new PropertyValue<object>(0,key + "superArmor");
    public PropertyValue<object> block = new PropertyValue<object>(0,key + "block");
    //方便管理
    // protected List<PropertyValue<object>> propertyList;
    public Provide()
    {
        propertyList.Add(doubleHit);
        propertyList.Add(superArmor);
        propertyList.Add(block);
    }
}